Invention for Games with a chance element or event Simulation

Invented by Howard W. Lutnick, Dean P. Alderucci, Geoffrey M. Gelman, CFPH LLC

The market for games with a chance element or event simulation has grown exponentially in recent years. These games offer players the opportunity to experience the thrill of uncertainty and unpredictability, which is a key factor in their popularity.

Games with a chance element, such as card games and slot machines, have been around for centuries. However, with the advent of technology, these games have evolved into more complex and sophisticated forms. Today, players can enjoy a wide range of games that incorporate chance elements, including video slots, roulette, and poker.

Event simulation games, on the other hand, allow players to experience a specific event or situation in a virtual environment. These games are often used for training purposes, such as flight simulators for pilots or military simulations for soldiers. However, they are also popular among gamers who enjoy the challenge of navigating a complex scenario.

The market for games with a chance element or event simulation is diverse and includes both traditional and online gaming platforms. Online casinos, for example, offer a wide range of games with a chance element, including slots, blackjack, and roulette. These games are popular among players who enjoy the convenience of playing from home and the opportunity to win big prizes.

Event simulation games, on the other hand, are often found on gaming consoles or PC platforms. These games offer players the opportunity to experience a specific scenario, such as a military mission or a disaster response, in a safe and controlled environment. They are popular among gamers who enjoy the challenge of navigating complex scenarios and the opportunity to improve their skills.

The market for games with a chance element or event simulation is expected to continue to grow in the coming years. As technology continues to evolve, these games will become even more sophisticated and realistic, offering players an even more immersive experience.

In conclusion, the market for games with a chance element or event simulation is diverse and growing. These games offer players the opportunity to experience the thrill of uncertainty and unpredictability, as well as the challenge of navigating complex scenarios. As technology continues to evolve, these games will become even more sophisticated and realistic, making them even more popular among gamers.

The CFPH LLC invention works as follows

In various embodiments, the player can view a list popular games.

Background for Games with a chance element or event Simulation

In various embodiments, players can prepare to use a mobile gaming device. In different embodiments, the player can practice using a mobile gaming device simulation. The player can practice using the simulator over a network such as the Internet. A player can feel less intimidated and frustrated when using the real mobile gaming devices for the first. A player can customize a simulated mobile gaming device in various embodiments. The player’s customizations can be implemented on a real mobile device. Customize the screen of the simulated gaming device in a certain way, for example. The player can then receive a real gaming device that has the screen configured or easily configurable to look in the same manner.

The Simulation

In various embodiments, the player can play a simulation on the Web or another network. The graphics in the simulation can be similar or identical to those used in real gaming environments. In some embodiments, the gamer may not be playing in a gaming environment that is legal or where real money can be wagered. While playing a network-based game, the player can only use points, currency or credits.

In various embodiments, the simulation can include sounds that are similar or identical to those used in games played for real money. In some embodiments, the simulation can depict a mobile device. A player’s computer display, for example, may depict a mobile device. The mobile gaming device can be shown with its own screen, complete with graphics. The graphics displayed on the mobile gaming device’s screen will appear as a picture inside a photo to the player playing online. In various embodiments, the mobile gaming device would be just a picture. Input devices such as buttons may be depicted in a picture, image or depiction. The mobile gaming device depiction may include speakers, microphones and antennas as well as any other hardware features. In some embodiments, a player watching or playing the simulation can manipulate the viewing angle for the mobile gaming device. The player can manipulate the image on the mobile gaming device to watch from the top, side, bottom or any other angle.

In various embodiments, the player can interact with buttons that are simulated. A graphic on the computer screen could, for example, represent a mobile gaming device button. Clicking on the button with the mouse cursor over it will activate it. To make a wager, for example, the player can move his mouse over a picture of a “bet?” “Click with his mouse on the button.

In various embodiments, the keys on a keyboard can be used to simulate keys on mobile gaming devices. In a mobile gaming simulation, the player can use keys on their keyboard to make decisions, such as whether or not to hit, how much money to bet, what cards to hold and so on.

In various embodiments, simulations may use real or actual results that were previously generated, for example, at a mobile device. A player can watch a simulation on the Web. The simulation can reenact an actual game played on a mobile device with real money. The simulation can be recreated using data from the actual game. Data indicative of the game played, its outcome and payout can be sent to a player’s computer or other device. The software on the computer (e.g. the software downloaded previously from the casino website) can use the data received to recreate the game that was previously played using real money. The casino server can recreate or reenact games using data in various embodiments. The server can then send a series of images that depicts the game to the player’s computer or other device. In different embodiments, mobile gaming devices that play games with real money on the line may send images to a server. The casino server can then send these images to the player’s computer or other device to allow it to recreate the game.

In various embodiments, the player viewing the simulation via the Internet can also take part in the game. The player can place bets using play money, which is money that has no value. The player may be shown a simulation of the game. If the player’s bet is a winner, he may receive additional play money.

In various embodiments, the player can view a video of a real game that was played on a mobile gaming device. The video can hide or obscure certain features, e.g. for privacy purposes. A video could, for example, show another player using a mobile device. The face of the player playing the mobile gaming device may be obscured so that the person watching the video is unable to identify him. The video could be a security camera video from a casino that is later transmitted to the computer or other device of the player over the Internet.

In various embodiments, the typical play patterns of players in a simulator may be analysed. Play patterns can include how many credit the player wagers per game or how much money he or she bets in a game. They may also include which bets a person makes (e.g. which color the player is most likely to bet; for example, do they usually bet don’t-pass or pass on craps), the strategy that a person uses or how many paylines a person uses. A player’s view of a game can be included in a play pattern. Play patterns can include, for instance, how a player sees a game.

A play pattern can be ported onto a mobile gaming device. As an example, the default choices made by a gamer in a simulation can be used for players on mobile gaming devices when they play for real money. The mobile gaming device can be set up so that the player does not have to specify a wager size in order to start a game. The actual bet used can be based on what the player prefers to bet.

Customizable Options

The player can customize the following features of mobile devices:

Customize the Play of the Game

In various embodiments, the player can customize one or more game features. A player can customize (a) sound levels; (b), speed of play (e.g. the player could indicate that play should proceed at five games per minutes or eight games per minutes); (c), the betting denominations to be used (e.g. the player could indicate that he wants to use five lines in a particular game); (d), the type of games (e.g. video poker, e.g. slot machines, e.g. blackjack); (e) one or more indicia

In various embodiments, the player can indicate one or several friends, relatives or associates. These people could be included in a buddy list. The player can customize his mobile gaming device to allow him to communicate with people he’s designated. He can also see images or avatars, and show others the outcomes they received.

Registering yourself and identifying himself in the real casino

In various embodiments, the player can provide their name, social security numbers, handles, player tracking cards, or other identifying data. This information can be provided by the player when he or she begins a mobile gaming simulation session. A player could, for example, visit the Web site of a gambling establishment. A player can indicate that he wants to play on a mobile gaming device simulated. A computer game that mimics or represents the mobile gaming experience at a casino may be offered to the player. The player could be asked to provide identifying information before, during, or after playing. Such information can be provided by the player to the casino. In certain embodiments, a casino may give a player a handle, password or other unique identifier.

When a player visits a casino to test out a mobile gaming device in real life, they can submit their name, social security numbers, or any other identifier. The player can choose the identifier or the casino may provide it. The identifier of the player can be compared to identifiers previously associated with players who practiced on the Web. The casino can then associate a request from a player to use a mobile gaming device to a previous practice session on the web. In various embodiments, it is likely that the player who practiced on the Web will be the same person seeking to test out a mobile gaming device.

When the real mobile device is provided to the user, it can be configured so that the device feels familiar and comfortable to him based on his practice sessions on the Web. The mobile gaming device may, for example, be preloaded with games similar to those that the player has played in the simulated version on the Web. Another example is that a player could be given a mobile device with the same button layout, form factor or other appearance as a simulated mobile device shown to him on the Web.

In various embodiments, the player can provide biometric data as an identifier. The identifier can be entered on the Web, when registering a mobile gaming system, or both. The player could, for example, record his voice on his computer and then send the sound file to the server. The sound file can be analyzed to determine the unique voice characteristics of a player. The player may provide a sample of his voice when he visits a casino in order to test a mobile gaming device. The voice sample can be analyzed to determine if it matches the previous one. This will identify the player who provided his voice via the Web. Other biometric identifiers can be based upon finger prints, retinal scanning, images of the player’s face, DNA sequences or any other feature.

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